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| Version | User | Scope of changes |
|---|---|---|
| May 5 2006, 3:27 AM EDT (current) | David_C | 187 words added |
| May 5 2006, 3:25 AM EDT | David_C |
Changes
Key: Additions Deletions
05/02/06 - By DM
Starbreeze Says 360 & PS3 Screenshots Will Look Identical
IGN also got the chance to speak with Jens Andersson, lead designer, Enclave, Riddick, Mikael Säker, story and game designer, Riddick, Magnus Högdahl, technical director, Enclave, Riddick, and Gustaf Grefberg, sound designer and composer, Enclave, Riddick to get a keener sense of the game's development, its sound design, and the online components, among other things. The interview itself is full of great game info, but the most important quote is:
Magnus Högdahl: The PS3 will have a content size advantage with blu-ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox360 and PS3 screenshots apart.
This statement more or less says exactly what we have been stating for a while. The Playstation 3 and Xbox360 will run neck-in-neck graphically, and it will be up to the developers to really make the platforms stand out.
Starbreeze Says 360 & PS3 Screenshots Will Look Identical
IGN also got the chance to speak with Jens Andersson, lead designer, Enclave, Riddick, Mikael Säker, story and game designer, Riddick, Magnus Högdahl, technical director, Enclave, Riddick, and Gustaf Grefberg, sound designer and composer, Enclave, Riddick to get a keener sense of the game's development, its sound design, and the online components, among other things. The interview itself is full of great game info, but the most important quote is:
Magnus Högdahl: The PS3 will have a content size advantage with blu-ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox360 and PS3 screenshots apart.
This statement more or less says exactly what we have been stating for a while. The Playstation 3 and Xbox360 will run neck-in-neck graphically, and it will be up to the developers to really make the platforms stand out.

