|
Mar 5 2007, 6:36 AM EST
|
Anonymous |
|
edit |
2 words added
1 word deleted
|
|
Change: EGM.EGM. According to the post, Treyarch is focused on crafting immersive environments, adding new effects like: Interactive foliage (e.g. grass remains flattened when walked over) Scorch marks left from grenades Surface-specific reactions to bullets Destructible cover Wind-altered smoke (from smoke grenades) Smoke clinging to tanks Bullets
View changes from previous version.
(Word count: 154)
|
|
Mar 5 2007, 6:36 AM EST
|
Anonymous |
|
edit |
1 word added
2 words deleted
|
|
Change: EGM.EGM. According to the post, Treyarch is focused on crafting immersive environments, adding new effects like: Interactive foliage (e.g. grass remains flattened when walked over) Scorch marks left from grenades Surface-specific reactions to bullets Destructible cover Wind-altered smoke (from smoke grenades) Smoke clinging to tanks Bullets
View changes from previous version.
(Word count: 154)
|
|
Jun 21 2006, 3:12 PM EDT
|
Anonymous |
|
edit |
4 words added
|
|
Change: greatly enhances player immersion. It's hard to imagine that these improved environmental effects will be carried over into the Wii version of COD3. Wow does this work???
View changes from previous version.
(Word count: 154)
|
|
Jun 19 2006, 1:26 PM EDT
|
Anonymous |
|
edit |
1 word added
2 words deleted
|
|
Change: on theat SteakNBJ forums has posted a rough transcription of new details of Call of Duty 3, which were taken from a recent article in EGM. According to the post, Treyarch is focused on crafting immersive environments, adding new effects like: Interactive foliage (e.g.
View changes from previous version.
(Word count: 150)
|
|
Jun 19 2006, 11:08 AM EDT
|
Anonymous |
|
edit |
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 151)
|
|
Jun 19 2006, 4:25 AM EDT
|
Anonymous |
|
edit |
1 image deleted
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 151)
|
|
Jun 17 2006, 11:37 AM EDT
|
Anonymous |
|
edit |
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 151)
|
|
Jun 17 2006, 11:37 AM EDT
|
Anonymous |
|
edit |
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 151)
|
|
Jun 17 2006, 11:36 AM EDT
|
Anonymous |
|
edit |
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 151)
|
|
Jun 17 2006, 11:12 AM EDT
|
Anonymous |
|
edit |
1 image added
1 image deleted
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 151)
|
|
Jun 17 2006, 8:15 AM EDT
|
Anonymous |
|
edit |
1 image added
1 image deleted
|
|
Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 151)
|
|
Jun 16 2006, 10:42 AM EDT
|
|
|
edit |
148 words added
1 image added
|
|
Change: There's a tendency to write off the hardware power of Xbox 360 and PS3 as simply creating 'prettier graphics.' But that hardware allows developers to
View changes from previous version.
(Word count: 151)
|
|
Jun 16 2006, 10:37 AM EDT
|
|
|
create |
No content added or deleted. |
|
Change: Created by Jun 16 2006, 10:37 AM EDT for: no reason given
|