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| Version | User | Scope of changes |
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| Jan 20 2007, 11:36 PM EST (current) | Anonymous | 10 words added, 1 word deleted |
| Dec 29 2006, 9:45 AM EST | XboxBerg | 1655 words added, 8 photos added |
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Last week the OXM team were lucky enough to be invited to a secret location in central London as Microsoft's guests. Once there, we were treated an afternoon of hands-on play with a number of titles featured at X06.
TopGears of war one of the most brutal games ever!Top of our collective agendas though, was Gears of War. Whilst some of us had been fortunate enough to play Epic's uber-title before, for others it was their first chance to get to grips with the Locust horde. And get to grips we did!
Taking us through his multiplayer hands on experience with Gears of War is OXM Nab Gil - a man who, to this day, is still quivering from the memory of it all. At least, that is his explanation for the shakes....
Twenty four hours after our playtest, we’re still talking about it, about acts of individual bravery, of being showered in the bloody stumps of colleagues gibbed by a shotgun at point blank range. The comment “did you see what I did with the chainsaw?” punctuates each story.
Make no mistake; Gears of War is brutal.
Sitting in on an eight player, four-on-four team Deathmatch, we’re given a brief overview of the controls, along with the repeated assurance that GOW’s streamlined interface is ideal for the pick up and play style. A seven second countdown later and we’re on the mean streets of the first multiplayer map of the day: Gridlock.I swung under the archway just a opposing Locusts does the same. Even at such close range their panic means wild gunfire goes over my shoulder. Tapping B I charge them, an unmistakable sound roaring to life at the end of my rifle. As chainsaw meets flesh and I bellow a dark laugh as my Marine pulls the serrated metal through the twitching body and ends with a sickening twist, splattering blood across my screen as the remains fall apart on the floor! Kicking aside an arm, I cock my gun and head for the nearest piece of cover. It's easy to understand why developer Epic Games is riding proud on an 18 certificate rating...
And it’s a far cry from the sterilized blandness of other sci-fi themed videogames, a fully realised urban environment that feels like it can crumble apart at any moment. The other map on offer, Clock Tower, takes place in the garden ruins of a Cathedral, around the titular structure that is even more impressive, with broken spires plunged deep into the greenery. Occasionally the tower’s bell chimes out, and if you pause long enough between fire fights, the sounds of roosting birds can be heard overhead. It generates a truly tense atmosphere were a orchestrated score would not.
The leap between this and last year’s graphical offerings is huge, with the Unreal 3 Engine proving the Xbox 360 is only limbering up to its true next generational potential. Because here’s the kicker, Gears of War feels and plays differently from anything you’ve tried before. It has its roots in the strategic squad based warfare genre, but has grown that seed at an accelerated rate and brings its own special blend of gameplay mechanics to the fore.
Run with A, holding the button down and directing your character with the left thumbstick towards a jutting fragment of wall will slam them behind it and they’ll automatically adjust to the size of the cover. Slide up to either end by pressing left or right on the stick and use the right stick to pan the camera round. Pull the left trigger to step out of cover, right trigger to fire, alternatively hit right trigger first to blindly fire round the corner. Continue holding your chosen direction and tap A at a corner to either slide across to another piece of cover, or roll out of cover in that direction.
Weapons selection was mapped to the D-Pad, with shotgun, rifle, pistol and grenade all within easy reach. The grenades, whose throwing arc is designated by a neon targeting indicator, can be doubled up as a melee weapon, extended spikes on each meaning they can lodged into the chest armour of a foe before the pin is pulled. It’s not known yet if players have a few seconds to try and rip free the explosive, but if it’s like the chainsaw attack, then the first successful tag is usually fatal.
Incorporating this gameplay mechanic yielded some interesting strategic possibilities, were we deliberately left a wounded enemy and hide nearby until his comrades came to rescue him. Then, stepped out of cover at this moment, it gave the team the perfect surprise attack. But mostly we couldn’t help but try out the neck-stomp execution, slamming our foot down onto someone’s unguarded head with a tap of X, or holding a shotgun to their noggin and antagonise them for a few seconds before pulling the trigger!







