
The rules of first-person shooters are changing. Videogames that engage the player in acts of war have always promised one thing; cover. During times of extreme duress the player has always had the option of retreating behind a wall or group of immovable sandbags in order to escape their assailants. Battlefield Bad Company, changes all that.
No longer is the inside of a house a safe haven for fleeing soldiers. Walls, sandbags, fences, and other indestructible objects can now be torn down with a blast from a grenade or rocket launcher. Bad Company, changes the formulaic gameplay of war-based first-person shooters enough to warrant the attention of the many fans of the genre.
The Battlefield series has always been a PC-oriented franchise. Battlefield 2: Modern Combat was the first to make the jump to consoles during the twilight of the Xbox and the infancy of the 360. While it was enjoyed by some, the immense praise that the series was accustomed to was missing. Bad Company not only represents the first story-based game in the series, but it's also the first product to utilize the all-new Frostbite engine which is responsible for all of the luscious destruction that I just mentioned.
Graphics: 9.5/10
Sound: 7.5/10
Controls: 8.5/10
Gameplay: 10/10
Overall: 9/10